I'm a composer who specializes in cinematic, ambient and melodic pieces in multiple styles and genres. With over 500 credits and 13 years experience working in video games, films, commercials, stage productions and websites, I've got a proven track record to provide exactly the kind of music you're looking for on time and within budget.
Price Range: Contact for rates
What to Expect
The way I work is easy! We'll discuss exactly what it is you're after and we'll go over possible references that you feel are a good match for your project. This ensures that we're on the same page with a solid game plan for success. While I'm producing the music, you'll get steady updates on my progress and get to hear each iteration. This helps keep the project on target, on schedule and on budget.
I’m a Cedar Falls, IA based professional composer-sound designer who has supported over 575 projects in the video game, anime, web design and indie film markets. My services and rates are flexible enough to work with teams of all kinds of budgets, sizes and needs.
I make noises. All kinds of noises. As a pro saxophonist as well as a jazz pianist, I've performed with a wide variety of ensembles and have also taught private lessons. My audio has been heard on Nintendo DS, Sony PSP, PC and Internet games as well as commercials, trailers, CDs, films and has represented brands as large as LEGO, MechWarrior and The Mortal Instruments.
I've been making professional audio since 2005 and have worked in-house as well as freelanced on teams as small as 2 people and as large as 200+ members. I'm comfortable in many situations and can provide audio in a number of styles and approaches. I also moderate Gamedev's audio forum.
Additional Booking Notes
I work on a Mac Pro with Logic Pro X. I also have tons of virtual instruments as well as plug ins to help create a wide variety of sounds and music.
I'll need to know exactly what kinds of usage you have planned for your audio as well as any technical issues you may have, including game/audio engine or website format, size constraints. Also any needs for volume output. Other factors could be if you need the music to be interactive and loop-able.
Not sure? Don't worry! We'll discuss it together and get all of the details worked out!
Influences & Inspiration
John Williams, Danny Elfman, Howard Shore, Thomas Newman, Austin Wintory, John Coltrane, Gil Evans, Gerry Mulligan, and many others. I listen to a large amount of film and video game scores as well as other classical and jazz pieces.
None - I provide all equipment.
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